After taking some time to let my hands recover from the madness of trying to get a shoe ready for the benefit I was finally able to get back to work refining the Bow Shoe.
While working on the shoe for Mabb’s benefit I really wasn’t happy with how the texturing came out. In particular I lost a great deal of detail when the texture uploaded and was applied to the shoe. Instead of a rich suede it looked more like a felt. Also the stitching just wasn’t up to snuff.
Accordingly this week I split the single material UV I used for Mabb’s shoe into 3 materials and 3 UV’s which allowed me to make the texturable area larger on each UV permitting a much finer grain on the suede as can be seen in this snapshot.
I also found a marvelous tutorial online for doing stitching using paths in photoshop. That tutorial can be found here:
http://digitalscrapbookplace.com/university/tutorials/ps_stitching.shtml
The final problem tackled this week was getting an ankle lock script/animation working so that when the avatar moves the leg doesn’t cut through the strap of the shoe. I found the script on the wiki at http://wiki.secondlife.com/wiki/AnkleLock unfortunately I could not get the animation on that page to upload properly to Second Life. I ended up breaking out my old copy of Poser and making my own animation.
So a busy week but big progress has been made.